


// for test
// 只包含顶点和一个uniform颜色
const basic = {
    vs:`
attribute vec3 a_position;
uniform mat4 projMatrix;
uniform mat4 mvMatrix;

void main() {
    gl_Position = projMatrix * mvMatrix * vec4(a_position,1.0);
}
    `,
    fs:`
precision mediump float;
uniform vec4 u_color;

void main() {
    gl_FragColor = u_color;
}
    `
};

export {
    basic
}
